sudo service gdm restart Ubuntu 11.10 and newer. So the window manager just instructs the display server, and the display server does the actual operations. As controlling windows and drawing their decorations require pixel access, they require talking to the display server. I get the location of the where I want to place the image from and imageview in my app: Point centerPoint = getCenterPointOfView(myImageView) Īnd then I open the new overlay with this: //Add the view to the window.įinal WindowManager.LayoutParams params = new WindowManager. 7 Answers Sorted by: 67 You may need to restart your display manager to fix your problem. In reality, window managers do what they do by communicating with the display server. Each window manager instance is bound to a particular Display. Use Context.getSystemService (Context.WINDOWSERVICE) to get one of these. Typically, the window manager is a component of a desktop environment, but you can install it on its own without installing a desktop environment. So why will the imageview not go to this location? WindowManager implements ViewManager Class Overview The interface that apps use to talk to the window manager. A window manager, on the other hand, is software that allows you to control and manage the appearance and placement of application windows on your computer’s screen or an external display. I know the location is correct cause I have used accessibility services to touch the location and with show touches turned on in my phone it is touching the correct location. If that doesn't work, restart lightdm.I am using Android window-manager to display an overlay image onto the users phone, but it is not setting the ImageView in the correct location, it always defaults to the center of the screen. LinearLayout touchLayout new LinearLayout (this) // set layout LinearLayout.LayoutParams lp new LinearLayout.LayoutParams (, ) tLayoutParams (lp) // set on touch listener tOnTouchListener (this. If you can just restart Unity or Compiz, do that. Which you need to do depends on how broken your session is. Other parameters of WindowManager are used to control the display of window. WindowManagerImpl implements the ViewManager interface, which is used to add views in the top window. Restarting lightdm restarts the entire display manager which is most likely to work but it will also close your running applications. The author's summary is as follows: Provide the communication mode with the underlying system window manager. You may need to restart unity again after restarting compiz. If that doesn't work, restart compiz with nohup compiz -replace. It's as well they're generally inexpensive because you can't count on using them indefinitely. Window flag: this window can never receive touch events. DeskSoft's WindowManager automatically snaps windows to the size and shape of your liking. Window flag: this window won't ever get key input focus, so the user can not send key or other button events to it. Window.clearFlags (Showing top 20 results out of 2,592) android. Share Improve this answer Follow answered at 16:45 Pawel 15. As you've noticed by default its set to Gravity.CENTER, so with x0 and y0 your mFloatingView should be exactly in the middle of the screen. Window flag: allow window to extend outside of the screen. method in Best Java code snippets using android.view. 1 Answer Sorted by: 3 You need to set gravity of WindowManager.LayoutParams to Gravity.TOP Gravity.LEFT. Restarting Unity ( nohup setsid unity OR nohup unity -restart on the CLI OR Alt+ F2 and type unity) restarts the Unity shell. Window flag: a special option only for use in combination with FLAGLAYOUTINSCREEN. While restarting lightdm restarts the entire display manager, you may be able to resolve the issue by restarting unity or compiz (Unity is a compiz plugin). Lightdm replaces gdm in Ubuntu 11.10 Ubuntu 15.04 and newer. All it will do for now is set up a connection to the X server on construction, and close that connection on destruction. You may need to restart your display manager to fix your problem. Let’s start off with a skeleton implementation of the WindowManager class, which will encapsulate all the window management logic in our example.
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